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  • Writer's pictureGunashree RS

Go by Common: Avoiding Anti-Patterns in Go Programming

Updated: 1 day ago

Writing code is much more than just getting a program to run—it’s about crafting elegant solutions that are efficient, maintainable, and easy to understand. Just as an artist hones their craft over time, so too must developers continually refine their coding practices. The burning question at the center of this journey is, "How can I write better code?"


In his classic work The Mythical Man-Month: Essays on Software Engineering, Frederick P. Brooks eloquently compares programming to art:

"The programmer, like the poet, works only slightly removed from pure thought stuff. He builds his castles in the air, from the air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures."


But even the most thoughtfully constructed "castles" of code can crumble if built on shaky foundations—namely, anti-patterns. These are coding practices that may seem useful at first but can lead to inefficiencies and technical debt as a project grows. In this guide, we will explore some of the most common anti-patterns encountered in Go (Golang) programming, understand why they are problematic, and learn how to avoid them.



Understanding Anti-Patterns in Go

An anti-pattern in programming refers to a common response to a recurring problem that is ineffective and risks leading to unintended consequences. In the context of Go, these anti-patterns often arise from misunderstanding the language's idioms or from trying to apply practices from other programming languages that don't align well with Go’s design philosophy.

Avoiding anti-patterns is crucial because they can complicate the codebase, make the code harder to maintain, and ultimately slow down development. Let's delve into some of the most prevalent anti-patterns in Go and how to steer clear of them.


Go by Common


1. Returning Unexported Types from Exported Functions

In Go, exporting a type or function means making it accessible to other packages. This is typically done by capitalizing the name of the type or function. However, a common anti-pattern is to return an unexported type from an exported function, which can lead to frustration and unnecessary complexity.


Example of the Anti-Pattern:

go

type unexportedType string

func ExportedFunc() unexportedType {
    return unexportedType("some string")
}

In this scenario, the returned type unexportedType cannot be used directly by other packages, defeating the purpose of the function being exported.

Better Practice:

go

type ExportedType string

func ExportedFunc() ExportedType {
    return ExportedType("some string")
}

By ensuring that the returned type is also exported, the function becomes genuinely useful to other packages.



2. Overuse of the Blank Identifier

The blank identifier _ in Go is used to ignore values that aren't needed. While it's a powerful feature, overusing it, especially in situations where it’s unnecessary, can lead to less readable and more error-prone code.


Example of the Anti-Pattern:

go

for _ = range sequence {
    run()
}

x, _ := someMap[key]

_ = <-ch

In the above code, the blank identifier is used unnecessarily.

Better Practice:

go

for range sequence {
    run()
}

x := someMap[key]

<-ch

This approach makes the code cleaner and easier to understand, avoiding redundant use of the blank identifier.



3. Looping to Concatenate Slices

When merging two slices, a common mistake is to loop through one slice and append its elements one by one to another slice. This method is not only verbose but also inefficient.


Example of the Anti-Pattern:

go

for _, v := range sliceTwo {
    sliceOne = append(sliceOne, v)
}

Better Practice:

go

sliceOne = append(sliceOne, sliceTwo...)

Using the variadic append function directly to concatenate slices is both more concise and performant.



4. Redundant Arguments in Make Calls

The make function in Go is used to initialize slices, maps, and channels. However, it’s common to see unnecessary arguments passed to make, particularly when default values would suffice.


Example of the Anti-Pattern:

go

ch = make(chan int, 0)
sl = make([]int, 1, 1)

Better Practice:

go

ch = make(chan int)
sl = make([]int, 1)

By relying on Go’s default values, the code becomes simpler and easier to maintain.



5. Unnecessary Return Statements in Functions

In Go, adding a return statement at the end of a function that doesn’t return any value is redundant and should be avoided.


Example of the Anti-Pattern:

go

func alwaysPrintFoo() {
    fmt.Println("foo")
    return
}

Better Practice:

go

func alwaysPrintFoo() {
    fmt.Println("foo")
}

This makes the code cleaner and more idiomatic.



6. Redundant break in Switch Cases

In Go, switch cases do not fall through by default. Including a break statement is not only unnecessary but can also confuse readers who might expect C-like behavior.


Example of the Anti-Pattern:

go

switch s {
case 1:
    fmt.Println("case one")
    break
case 2:
    fmt.Println("case two")
}

Better Practice:

go

switch s {
case 1:
    fmt.Println("case one")
case 2:
    fmt.Println("case two")
}

This makes the code more Go-idiomatic and less prone to errors.



7. Not Using Helper Functions

Go encourages simple and readable code. However, sometimes developers manually perform tasks that could be handled more efficiently by existing helper functions. This can make the code less clear and more error-prone.


Example of the Anti-Pattern:

go

wg.Add(1)
// some operations
wg.Add(-1)

Better Practice:

go

wg.Add(1)
// some operations
wg.Done()

Using wg.Done() makes it clear that the operation is complete and avoids manual manipulation of the WaitGroup.



8. Unnecessary Nil Checks on Slices

Checking if a slice is nil before checking its length is redundant because the length of a nil slice is already zero.


Example of the Anti-Pattern:

go

if x != nil && len(x) != 0 {
    // do something
}

Better Practice:

go

if len(x) != 0 {
    // do something
}

This reduces unnecessary conditions and makes the code simpler.



9. Overly Complex Function Literals

In Go, function literals that only wrap another function call add unnecessary complexity. Simplifying these can lead to cleaner and more readable code.


Example of the Anti-Pattern:

go

fn := func(x int, y int) int { return add(x, y) }

Better Practice:

go

fn := add

This makes the code more concise without losing clarity.



10. Using Select with a Single Case

The select statement in Go is designed for handling multiple channel operations. When there's only one channel operation, using select is overkill.


Example of the Anti-Pattern:

go

select {
case x := <-ch:
    fmt.Println(x)
}

Better Practice:

go

x := <-ch
fmt.Println(x)

If non-blocking behavior is needed, a default case can be added to select.



11. Misordering of context.Context in Function Parameters

In Go, it’s a convention to place context.Context is the first parameter in a function. This helps in maintaining consistency across codebases and ensures that the context is always prominent.


Example of the Anti-Pattern:

go

func badPatternFunc(k favContextKey, ctx context.Context) {
    // do something
}

Better Practice:

go

func goodPatternFunc(ctx context.Context, k favContextKey) {
    // do something
}

This ordering improves readability and aligns with Go’s best practices.



Conclusion

Avoiding common anti-patterns in Go is crucial for writing clean, maintainable, and efficient code. By recognizing these patterns and consciously working to avoid them, developers can ensure that their code remains robust as their projects grow. As with any skill, improving at Go programming takes practice and a willingness to learn from past mistakes.

By focusing on writing clear, idiomatic Go code, developers not only improve their own work but also make life easier for anyone else who might need to read or maintain their code in the future.



Key Takeaways

  • Anti-patterns in Go often stem from misunderstandings of Go idioms or trying to apply practices from other languages.

  • Avoiding anti-patterns helps in maintaining a clean and efficient codebase.

  • Proper use of Go’s built-in functions and adhering to its idioms leads to more readable and maintainable code.

  • The most common anti-patterns include returning unexported types from exported functions, unnecessary use of the blank identifier, redundant nil checks, and complex function literals.




Frequently Asked Questions (FAQs)


1. What are anti-patterns in Go?

Anti-patterns in Go are common coding practices that may seem effective but lead to poor code quality, maintainability issues, or technical debt as the project evolves.


2. Why should I avoid returning unexported types from exported functions?

Returning unexported types from exported functions can lead to frustration and complexity for users of your package, as they won't be able to use the returned type outside your package.


3. What is the recommended way to concatenate slices in Go?

Rather than looping through a slice and appending elements one by one, it's better to use the variadic append function to concatenate slices in a single step.


4. Why is placing context.Context first in function parameters recommended?

Placing context.Context as the first parameter in functions is a Go convention that enhances code consistency and readability.


5. Is it necessary to use select for single-case channel operations?

No, select is designed for handling multiple-channel operations. If there's only one operation, it's more straightforward to handle it without selection.


6. What is the impact of overusing the blank identifier in Go?

Overusing the blank identifier can make the code harder to read and maintain. It’s best to use it only when necessary.


7. Can I omit nil checks when checking the length of a slice in Go?

Yes, the length of a nil slice in Go is zero, so it's unnecessary to check if the slice is nil before checking its length.


8. What is an example of a redundant argument in make calls?

Passing 0 as the buffer capacity in make(chan int, 0) is redundant since it’s the default value for unbuffered channels.




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